Transmissions

Messages directly from the Department of Protected Inhabited Planets

Transmission: The End of Tark'ee Trespass

Transmitted 2w and 4d ago — Last modified 2w and 4d ago
Tark'ee Trespass — Conclusion

With the heat rising behind you and your new genos in tow, you flee the magma into the cool air of the Obsidian Mountain... except the air is rapidly heating. The volcano, once dormant, is erupting behind you, sending rivers of lava down the mountain and showers of blistering molten rock into the air. There were hints, there were clues, but the contents of the mountain are too much to bear.

Perhaps one day, you may return to the bunkers and escavate what remains.

The truth of the Tark'ee is yet to be discovered. The scientists and explorers have much to do and many notes may be found in the future, detailing their experiences.

Tark'ee Trespass — Meta

Thank you for joining us on this adventure!

It was certainly a lot longer than any of us expected, and I want to thank you all from the bottom of my heart for sticking with us through it. Future events will certainly have a shorter lifespan and will be planned out in depth before they are initialized.

All final blows on opponents are as follows:

  • Magma was defeated by Tsidal.
  • Dusk was defeated by Astraia.
  • Hella was defeated by Wayward Station.
  • Terracotta was defeated by Xione.
  • Mason was defeated by Spear.
  • Maddison was defeated by WhiteRaven.
  • Zavros was defeated by Ulo.

The colonies that performed final blow have been sent a special reward.

Here's a list of what was released throughout this event!

  • Philters to add markings to colonists.
  • Injuries were revamped and an item applied to fix them.
  • Hunting as a beta release. More fauna will be added to the game and may be slowly added to the hunting prompts!
  • The Ocean was revealed, along with the creatures in it.
  • Tradeports were opened for users to have their own shops.
  • Reef Belemoid and Saltwater Tsabhua were discovered.
  • Combat and the Armoury as an alpha release. This was certainly a learning experience and will require more planning, but it lends itself to future activities we have in our plans!
  • And finally, The Tark'ee were released into Xiunus with their own special new subspecies names:
    • Earth Tark'ee became Common/Non-subspecies Tark'ee.
    • Wave Tark'ee became Aquatic Tark'ee.
    • Serpentine Tark'ee became Draconic Tark'ee.
    • Flight Tark'ee became Aerobic Tark'ee.
    • Rock Tark'ee became Volcanic Tark'ee.
What Comes Next?

That's a bit harder to say for certain. As we said in our last news post:

  • Revisiting the Newbie Guides
  • Revisiting the Design Guide
  • Worldbuilding

These are three exceptionally important things that have been a bit neglected as of late, but we want the game to be fun, easy to understand despite its complexities, and remain as a way to express our (and your!) creativity for years to come.

The Event Store will have some more goodies added in the coming days!

What about all the prompts/activities/puzzles?

  • All event prompts will be closed for submissions at the end of July 2025.
  • The Crimson Inferno prompts have been reopened through the end of July for all opponents, including Rokk'ma! Note the adjustments: 
    • One attack submission per opponent per colony during this reopening.
    • Only one grand prize of a volcanic geno can be earned per colony. Any others will be swapped to a different prize!
    • The Steal An Egg subprompt will continue to be open until prompt closure.
  • The Aerobic royalty requests will be retired... but there may be future requests!
    • Their rings may be redeemed (currently via a Submission) for a full breeding slot!
  • Members have expressed interest in keeping the drone exploration activity around. The map was manually created, but I do want to look into ways to bring that back in the future, as it was a lot of fun to both make and watch users explore. No promises in either direction on this though, as it was pretty complicated to do!
  • Rebel and Respect factions will be retired. They were only used for the event.
Continued Tark'ee Migration

Here's a little reminder with bits from a previous questionnaire about Tark'ee migration!

How does migration work?
We will go through the previous google docs form submission for older migrations, but all future migrations should go through the on-site form. Tark'ee have their genomes adjusted into Xiunus world genetics, including mutations (known as variations in the OG Tark'ee game) and subspecies (species). These are created as genos, allowing users to either use their original artwork as grandfathered designs (made transparent for Xiunus) or updated onto the Xiunus lineart and design guidelines.

We do highly recommend using the new lineart and giving your old Tark'ee a refresher, but we understand that may be difficult for some.

What about my genos?
Conversion and migration of most tark'ee subspecies have closed, but geno conversion for Volcanic tark'ee will remain open until the end of August, 2025. Feel free to simply use the above on-site form with a note that they haven't been converted yet; we'll just take care of it in one fell swoop for your geno.

I want to redesign my Tark'ee but I don't have the means
For the first month after your Tark'ee colonist is migrated, you are welcome to submit to request your Tark'ee be redesigned by the staff onto the official lineart. This may include mutations that our official lineart doesn't have yet! For genos that have ages older than when you actually have them, that month starts at the time of this post.

Transmission: TT Event: Volcanic Tark'ee

Transmitted 3w and 5d ago — Last modified 3w and 5d ago
ContinueEnter the inferno.
The Door Creaks Open
New Subspecies: Volcanic Tark'ee

Unlike the other tark'ee subspecies, these will not yet be interested in colonies. They remain around the strongest of their kind, their Rokk'ma, protecting her from you.

Alpha Mechanic: Battle & Armour

This stage of the event involves an alpha-stage mechanic for battle that involves the use of armour classes. These are automatically calculated on all colonists as a combination of constitution (how hard a punch you can take), dexterity (how you might dodge or shift so a punch doesn't hit so hard) and species (some critters can get hit harder than others.) They can also be affected by armour which now can fill in the following slots: head, body, limbs, and hands. There are also pre-existing shields that a colonist can don to further increase their Armour Class.

While we plan on releasing more armour in the future, right now only leather armour is available.

Leather Cape Leather Trousers Leather Gloves

Finally, this new armour and weapons can be purchased using Event Currency via a new Event Shop! Feel free to head in there and grab some gear!

Discord Support

Users have expressed interest in supporting us via Discord, which we are very grateful for! Discord boosts allow us to populate the server with fun emojis, larger file uploads, and other such decorative boosts!

One of the suggestions was to have VIP behind the scenes content for boosters.

We have decided to shift the existing "behind the scenes" category to be visible to those with our booster member group, which is automatically applied when you boost a server. For flavour, this member group is called "DPIP Informant." We will be more active in those chats moving forward, giving more updates to what we're doing on the back end and our plans for future gameplay. We will be doing further research into more non-game-breaking rewards for boosters, which might include personal involvement in future mini-events or NPC creation. If you have any suggestions, feel free to speak up!

We want to reiterate that we never want Xiunus to become pay-to-play or pay-to-win. Suggestions of booster rewards that would negatively affect the in game economy will be unlikely to be pursued.

The "sneakies" discord group will be removed at the beginning of August 2025 to give everyone a chance to nose around older sneak peeks before losing access.
The Event's Conclusion and Beyond

The event will be concluding in the next couple of months. Real life and various situations have caused the back-end development towards an admittedly overambitious event to go much longer than we wanted. In the future, we intend on all events to be fully fleshed out and planned before initializing, so that this doesn't happen again. We as a team want to thank you for your patience with this event!

We want to focus on the following game elements after the event:

  • Revisiting the Newbie Guides
  • Revisiting the Design Guide
  • Worldbuilding!!!
Defect Rename: Short Arms

The birth defect known as Short Arms has been renamed to Short Limb Pair to better reflect its presence on non-Tsabhua species. Its new description is as follows:

These colonists have a singular pair of limbs that are so short that they can make life difficult for a colonist. This can be short arms on a tsabhua, short forelegs on a belemoid, or even wings that have become winglets on a winged colonist!

Transmission: New Image Ratios & Migration Reminders

Transmitted 5mos and 3w ago — Last modified 5mos and 3w ago
New Image Ratio

Following a server poll, we decided to change our standard image ratio to 3:2 (1.5) instead of the admittedly awkward 61:40 (1.525) previous ratio!

I wrote and ran a script that went through all active images and updated them to the new ratio by adding some pixels onto the top (and sides for those that were not the correct ratio before.)

We have updated the official lineart PSDs in the Google Drive to the new ratio: All that's being changed is 20 pixels added to the top of the files. New minimum size is 1260px by 840px.

What does this mean for my colonists?
  • You may notice that your colonists look a bit smaller in their space if they had an incorrect ratio before. This was a byproduct of making the images on the site fit the new ratio with clean numbers (meaning, no widths ending in 3 or 7 etc). Feel free to put in design updates if you want those pixels back! If they were the correct old ratio of 61:40 before, they shouldn't reduce in size at all
  • Colonists who were not the correct ratio previously should now have been adjusted to be the correct ratio and should be able to use background items
  • Colonists who for some reason had images larger than standard have been adjusted down to the correct size (Some older colonists somehow slipped around the standard widths)
What do I have to do: For current colonists?

Nothing at all!

What do I have to do: For new colonists/images?

You'll need to either add 20 pixels onto the top of the image (so that they're 1220 pixels tall instead of 1200) or use the updated PSDs.

What do I have to do: If you have custom line art for public use?

Please edit the psds to add the 20 pixels to the height as soon as you can!

My old art had a background image on it and now there's a weird empty patch

As our standard is now to have transparent images, the only thing that can really be done is to update these images into transparent versions. Please put in a design update request, or just leave it be if you are fine with the extra padding.

Reminder: Geno Conversion Deadlines

Forwarding this message from the old Tark'ee chat, for those who were members of the previous Tark'ee ARPG!

Here are the corrected extended deadlines for geno conversion (links to the Tark'ee server) and migration for the four currently released subspecies:

  • Aerobic (Flight): February 28th, 2025
  • Common (Earth): February 28th, 2025
  • Aquatic (Wave): Closed.
  • Draconic (Serpentine): Closed.
  • Volcanic (Rock): Migration is not yet open, but you may request Xiunus genome conversion via the routes below.
As a reminder, these are the steps for migration for undesigned genos:
    • Paste your geno's information in an individual post in this channel if you're in the Tark'ee server, otherwise submit a promptless Submission (Claim) or a ticket in our Xiunus discord server to request the Xiunus-ified genes.
    • Wait for Clarity or I to convert them to Xiunus phenotype/markings.
    • Design the geno and paste it in that thread.
    • Fill out the migration form and link to the thread.
Donating Unmigrated Tark'ee/Belemoid

Do you have Tark'ee or Belemoid that you don't necessarily want to play personally but want to see on Xiunus? That's wonderful! Submit the form below and we will give them fresh life!

There is no deadline for these, so even if it's long past the geno migration deadline for a species, you're welcome to submit them. They might become Natives, NPCs, or be put onto the new lines for the Immigration Center! Note that there is a "Tark'ee - Giant Rabbit" option in that form, but that's more for future things, so don't worry about that <3

Transmission: TT Event: Saltwater Tsabhua

Transmitted 7mos and 3w ago — Last modified 5mos and 3w ago
ContinueIs this door forever sealed?
New Subspecies: Saltwater Tsabhua

Surprise! A new subspecies has entered the stage, this time not Tark'ee! Accompanying Aquatic/Draconic Tark'ee and Reef Belemoid, Tsabhua now have an aquatic/semi-aquatic subspecies.

Transmission: Happy Holidays & Aerobic Tark'ee

Transmitted 7mos and 1w ago — Last modified 5mos and 3w ago
ContinueHold tight.
Happy Holidays from the Xiunus Team!

Be sure to check out today's Advent for a very special gift.

As we progress through the holiday season, many of our staff are visiting family, friends, or are otherwise focusing on real life. As we have always been a real-life-comes-first sort of team, we want to keep that in mind and ask for patience regarding queue processing and answering tickets or questions. Please refrain from any inquiries about statuses of the queue unless there is some immediate deadline.

We'll pick back up on the queue in earnest once the new year is here!

â–¶â–¶
Migration of old Flight Tark'ee will commence in the new year.
New Subspecies: Aerobic Tark'ee

Fleeing the rule of the Royals, several Aerobic Tark'ee have left the confines of the Bunker to the freedom of B'Av and have quickly gone to mingle with the locals.

NPCs and New Inherited Gene: Paisley Koi

Introducing a new variant to Koi: Paisley! This unique koi variant allows for koi patches to look like paisley, the design element.
Starting ancestors:

Certain NPCs now cast their gazes with interest upon the colonists. They can be found in a new masterlist page and will have slots available during events, raffles, or other admin-specified methods. The above starters have raffles for their slots available on the Discord, ending at 7:26 PM EDT on December 29th. For those of you with Embeds turned off, the raffles are in this order: Peligro, Wendel, and Zagrite.

Other NPCs who will be interested in romantic visits the future are below. For now, feel free to include them in submissions to count towards the Tribal Visitor bonus!